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From: | arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Re: Vsync! |
Date: | Thu, 29 Jul 1999 01:10:37 +0100 |
Organization: | www.release-dates.co.uk |
Message-ID: | <MPG.1209ac5b865383f298af43@news.freeserve.net> |
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NNTP-Posting-Date: | 29 Jul 1999 00:11:08 GMT |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
In comp.os.msdos.djgpp, Knutte wrote: > Its suppose to make the game slow down to refreshrate of the screen. Maybe > not the best way of making things smooth but the program seem to ignore the > vsync(). If I remove it the result is the same... You should make a routine which uses a timer to work out when to draw the screen. This has the advantage that your game won't run in slow motion on a slow PC, it will just drop some frames. If you can't work out the technique yourself, I can send you some examples. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Well, as you know Stew, I love my God, my Queen, AND my fellow countrymen. And I can tell you, it's a bugger trying to juggle it so they don't find out about each other." - Richard Herring
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