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Mail Archives: djgpp/1999/07/30/16:38:11

From: arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Vsync!
Date: Thu, 29 Jul 1999 01:10:37 +0100
Organization: www.release-dates.co.uk
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

In comp.os.msdos.djgpp, Knutte wrote:
> Its suppose to make the game slow down to refreshrate of the screen. Maybe
> not the best way of making things smooth but the program seem to ignore the
> vsync(). If I remove it the result is the same...

You should make a routine which uses a timer to work out when to draw the 
screen. This has the advantage that your game won't run in slow motion on 
a slow PC, it will just drop some frames. If you can't work out the 
technique yourself, I can send you some examples.

-- 
Andrew Gillett      http://argnet.fatal-design.com/     ICQ: See homepage
"Well, as you know Stew, I love my God, my Queen, AND my fellow countrymen.
 And I can tell you, it's a bugger trying to juggle it so they don't find out
 about each other." - Richard Herring

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