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Mail Archives: djgpp/1999/07/30/08:08:08

Newsgroups: comp.os.msdos.djgpp
From: manfred DOT heumann AT uni-bielefeld DOT de (Manni Heumann)
Subject: Re: Vsync!
References: <6uAn3.7443$ip4 DOT 11733 AT nntpserver DOT swip DOT net> <MPG DOT 12091975248925af98af34 AT news DOT freeserve DOT net> <vVEn3.7593$ip4 DOT 12531 AT nntpserver DOT swip DOT net>
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Date: Wed, 28 Jul 1999 15:27:43 GMT
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

In article <vVEn3.7593$ip4 DOT 12531 AT nntpserver DOT swip DOT net>, "Knutte" <trumpetknutte AT swipnet DOT se> wrote:
>First Thank you for your answer!
>The thing is that i do work when I compile using watcom....  should I use
>Autodetect on initialization,... ? Will it help if I take for instance VESA
>instead ?
>
>Knutte
>Andrew R. Gillett skrev i meddelandet ...
>>In comp.os.msdos.djgpp, Knutte wrote:
>>> Hi
>>> Ive just started to use DJGPP and Im "porting" my game written in Watcom
>to
>>> DJGPP. Everything works fine except that *nothing* seem to happen when i
>use
>>> vsync().
>>> Can anyone help me with this ?

Perhaps you could also tell us, what you mean when you say "nothing seems to 
happen"?
What did you expect your program to do and what did it really do?

--
Manni

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