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From: | "JohnN" <john AT nicho87 DOT freeserve DOT co DOT uk> |
Newsgroups: | comp.os.msdos.djgpp,rec.games.computer.doom.editing |
Subject: | Re: BooM exe editing / DJGPP |
Date: | Sun, 13 Jun 1999 23:08:39 +0100 |
Organization: | Customer of Planet Online |
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To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Reply-To: | djgpp AT delorie DOT com |
Andre Majorel wrote in message <7k0h6v$j30$1 AT feed DOT teaser DOT fr>... >If a makefile is supplied, I would advise you to use it instead of >the IDE because that makefile may contain subtleties that, with the >IDE, you'll have to discover yourself the hard way. > >If you have a makefile, you just have to type "make" to build Boom. No make file supplied as part of BooM source zip (boom202s.zip)... >Of course, you need make but it's probably packaged with DJGPP by >default. > DJGPP certainly does have an exe called make. Maybe I shall investigate this. (Am I correct in thinking not many people have tried digging deeper than DeHacked?) Returning to a previous post regarding Allegro's path (Grzegorz Adam Hankiewicz - gradha AT iname DOT com)... I wrote a "Hello World!" program which included basic Allegro stuff. Failed first time because I *had* forgotten to set Options>Libraries for "alleg". When this was set, build successful. Also, I was able to reference "joy_b1", a variable which causes an error when attempting to build BooM. If neither Ty nor Lee pick-up on this, maybe I shall contact TeamTNT direct. Thanks for input, JohnN
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