delorie.com/archives/browse.cgi | search |
Date: | Wed, 9 Jun 1999 16:20:08 +0300 (IDT) |
From: | Eli Zaretskii <eliz AT is DOT elta DOT co DOT il> |
X-Sender: | eliz AT is |
To: | "Lars S. Loevlie" <larssl AT online DOT no> |
cc: | djgpp AT delorie DOT com |
Subject: | Re: keyboard handlers? |
In-Reply-To: | <11841041.928929837083.JavaMail.w-epost@localhost> |
Message-ID: | <Pine.SUN.3.91.990609161746.2045A-100000@is> |
MIME-Version: | 1.0 |
Reply-To: | djgpp AT delorie DOT com |
X-Mailing-List: | djgpp AT delorie DOT com |
X-Unsubscribes-To: | listserv AT delorie DOT com |
On Wed, 9 Jun 1999, Lars S. Loevlie wrote: > Can anyone tell me if I have to make this mysterious "something" > called a keyboard handler to take keyboard input in any game? Is there > any other way to increment a variable WHILE checking for keyboard input > but letting the "show go on" if there is none?? If your game is simple enough, you can use library functions like kbhit() and _bios_keybrd() to check for keypresses without waiting. Check out the library reference for these functions.
webmaster | delorie software privacy |
Copyright © 2019 by DJ Delorie | Updated Jul 2019 |