Mail Archives: djgpp/1999/06/09/08:04:40
Date: | Wed, 9 Jun 1999 14:03:57 +0200 (MET DST)
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From: | "Lars S. Loevlie" <larssl AT online DOT no>
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Message-ID: | <11841041.928929837083.JavaMail.w-epost@localhost>
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To: | djgpp AT delorie DOT com
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Subject: | keyboard handlers?
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Mime-Version: | 1.0
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X-Mailer: | Nextel Epostleser
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X-MIME-Autoconverted: | from quoted-printable to 8bit by delorie.com id IAA23089
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Reply-To: | djgpp AT delorie DOT com
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Can anyone tell me if I have to make this mysterious "something"
called a keyboard handler to take keyboard input in any game? Is there
any other way to increment a variable WHILE checking for keyboard input
but letting the "show go on" if there is none??
If it is so that I do have to make some complicated keyboard handler
for my simple snake-like game, then does anyone know of a good tutorial
showing how to do this?
Lars Løvlie
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