Mail Archives: djgpp/1999/05/11/15:08:58
Message-ID: | <000201bc5e3e$8d079940$1ef9c6c3@johans-dator>
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From: | "Johan Henriksson" <johan DOT he AT telia DOT com>
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To: | <djgpp AT delorie DOT com>
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Subject: | Re: Another 3D Question
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Date: | Sun, 11 May 1997 17:29:55 +0200
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MIME-Version: | 1.0
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Reply-To: | djgpp AT delorie DOT com
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from Johan Henriksson, Sweden HTTP://come.to/jhewok |
Primary mail: johan DOT he AT telia DOT com #UIN 12035895
Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com
Leadprogrammer and FX-specialist at Real software
http://come.to/real_software
*************************************************************************
-----Original Message-----
From: Carlos Giani_AEN2003 (M2003) <DARKVALE AT pcc DOT tgm DOT ac DOT at>
To: djgpp AT delorie DOT com <djgpp AT delorie DOT com>; agp AT mail DOT canvaslink DOT com
<agp AT mail DOT canvaslink DOT com>
Date: Tuesday, May 11, 1999 12:57 PM
Subject: Another 3D Question
>Hello earth people!
>
>How does collision detection in 3D work?
>In 2D its easy, but in 3D .... ??????
either get my JHeCDL from Reals page or learn pythagoras theorem. That way,
you can check magnetude, first on one plane, then the second. Or get a real
book that explains this better than I can.
>Carlos Rafael Giani, student of the T.G.M in Vienna
>
>During holidays or weekends use this email-address:
>darkvale AT fcmail DOT com
>
>"Its not a bug, its an undocumented feature!"
>
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