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Mail Archives: djgpp/1999/05/04/11:36:59

From: "OmniMeta" <meta AT psxrocks DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: What's the best way to make a 2d map
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Message-ID: <JFtX2.3385$%W6.25587@wagner.videotron.net>
Date: Mon, 3 May 1999 23:20:51 -0300
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hi, I need to set-up a map like :

int sx=100,sy=100;
char map[sx][sx];

I know I can use :

char (*map)[sx]=new[sx][sy];

But i want to change this array size anytime in the game. So I must
delete []map;
then remake the array.

Do it be better to do this using malloc and realloc ?
how can I set up a 2 and a 3 dimentional array using malloc ? and how I
resize it with realloc ?

then how can I get access to it ?

please help


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