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Mail Archives: djgpp/1999/03/09/18:21:01

From: krugman AT nospam DOT demon DOT co DOT uk (Kevin)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: animation question
Date: Tue, 09 Mar 1999 22:33:02 GMT
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On Thu, 04 Mar 1999 01:38:56 +0000, Matthew Heyman
<kay DOT heyman AT airmail DOT net> wrote:

>I was wondering what the best idea anyone has come up with refering to
>continuous animation, meaning the object is always switching through X
>number of frames.  I was thinking of making an array of the various
>bitmaps.  Any better ideas? 
>
>Matthew Heyman


Hi Matthew,
I use allegro and find that because of the way the bitmap blitting
commands work, it is very handy to have all the frames for a
particular animated sprite in one bitmap. if each frame is kept the
same size, one can use a mathematical equation to find the position of
the next frame, although a lookup table would probably be quicker,

I tend to hard code frame positions in to the sprites structure if
there aren't too many frames.


Kevin.

If you wish to Email or ICQ me, use

kevin AT reality-bytes DOT demon DOT co DOT uk

or 

25646989

Can you tell what it is yet?

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