Mail Archives: djgpp/1999/02/19/15:35:44
> Also, just to add to this thread, any framerate over 60fps is unrealistic
> because the human eye, on average, only refreshes 60 times per second.
If your software can handle fast enough refresh to match the refresh
rate of your monitor, that's the rate you want. While the eye can't
really detect change faster than 50-60Hz, it *can* integrate a number
of too-fast frames into a single motion-blured image, which would
*appear* smoother.
If you can't refresh as fast as your monitor refresh, chances are
you're refreshing every other displayed frame (if you're vsync'd), so
a 72Hz monitor would refresh at 36Hz - too slow to simulate fluid
motion.
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