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Mail Archives: djgpp/1999/01/27/01:52:29

Message-ID: <001001be49c2$20418340$6d38bcca@harveen.tm.net.my>
From: "Guan Foo Wah" <jgfw AT usa DOT net>
To: <djgpp AT delorie DOT com>
Subject: Re: I have some small but important problems
Date: Wed, 27 Jan 1999 14:55:53 +0800
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Reply-To: djgpp AT delorie DOT com

>      I am trying to use all kinds of compilers to compile some source
>code of some simple games, but I can never success.
>      It asks me for bios.h, graph.h, which I don't know where to get
>them.  I checked the Visual C++ compiler in college computer lab.  They
>don't have that two header files either.
>      Could anyone tell me how to get bios.h and graph.h ?, if I can.
>      And I don't know why my windows 95 source code can never be
>compiled in any compilers, such as DJGPP, CYGNUS, or Visual C++ 6.0.

bios.h and graph.h... hm.. the source code is a dos program, not a windows
program. So visual C++ 6.0 just doesn't work.
Maybe you should try Turbo C++ ver 3.0 or Microsoft C++ v7.0 (the
predecessor of Visual C++).


>Strange, I don't know how the heck those people who wrote the book
>compile their programs, but they never work in my compilers.
>     Hmm, just ask, can DJGPP compile Windows 95 programs coded in C++ ?


And what book is that? DJGPP can compile Windows 95 programs with the
RSXNTDJ package.

If that book is "Tricks of the game programming Gurus", "Teach Yourself Game
programming in 21 days" or "Black Art of 3D Game Programming", which all are
written by Andre Lamothe requires a Microsoft C++ v7.0.






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