delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/12/21/10:21:28

From: "Programmer" <pekkaka AT dlc DOT fi>
Newsgroups: comp.os.msdos.djgpp
Subject: Working on tilebased game...
Date: Mon, 21 Dec 1998 17:14:00 +0200
Organization: SAUNALAHDEN SERVERIN asiakas
Lines: 23
Message-ID: <75lokv$srg$1@tron.sci.fi>
NNTP-Posting-Host: cdxiii.kdyn.saunalahti.fi
X-Newsreader: Microsoft Outlook Express 4.72.3110.5
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp
Reply-To: djgpp AT delorie DOT com

Hello!

Yes i'am currently making tilebased game..This far everything has worked
fine, but now i went to dead end. I don't know how to make or write the code
to check if player has walked on tile which isn't walkable.

I have read some faqs about tilebased games, It explaind lot, In my mind
everything is simple but when i should write it...bah.

The writer of the faq file used 'unsigned char', because its lenght is from
0 to 127 right?.

The map is drawn with two FOR loops, so i was thinking can i use loops to
check if player is in wrong place?.. Please, if you know how to write the
code..I´m confused from all the texts i have read...I would use any code
only as my reference, no need to copy.

Thanks for all the help!!

'''Using allegro v3.01b'''



- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019