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Mail Archives: djgpp/1998/12/02/22:42:35

Message-ID: <366607BF.417FC9C7@montana.com>
Date: Wed, 02 Dec 1998 20:38:39 -0700
From: bowman <bowman AT montana DOT com>
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To: "djgpp AT delorie DOT com" <djgpp AT delorie DOT com>
Subject: RSXNTDJ and the current MS SDK
Reply-To: djgpp AT delorie DOT com

I did get RSXNT to work using the headers from the current SDK. Most of
the areas needing work can be found from the patch.dif file, but there
are a few new anonymous unions and structs in a new file. Also, some
resource info has been placed in .rh files.

The program I'm testing against is nothing fancy, but it does use the
tool and status bars, tooltips, property sheets, trackbars, and some
wave device stuff. 

The new SDK incorporates everything, so there are about 26 megs of
headers. The above uses a 9 meg subset, and that might be reduced by
looking at the dependencies.  Many of the headers are Midl generated
wrappers for various interfaces. I think these may need some more work.
I intend to try to implement HTML help, and I think this depends on an
interface, so I'll probably find out what needs to be done to these.

This is a pretty tough way to get the needed headers, as the download is
quite large, and it expands out even larger. 

Apparently the latest DirectX is 5, not 3 as I'd stated. Anyone
concerned with the vagaries of GNU version numbers needs to keep up with
MS's juggling act.

If there is any interest, I can run a diff and put it on my site. The
patches should be good for common windows programming; people getting
into DirectX, MAPI, SmartCards, and so forth will have to break their
own trail.

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