Mail Archives: djgpp/1998/10/16/02:32:13
Hello,
George Foot wrote in message ...
>On Thu, 15 Oct 1998, Deathifier wrote:
>
>> You may also consider getting, setting up, and using RSXNTDJ to make
Win32
>> apps, that way you can call winsock directly, however I have seen a few
>> problems with RSXNTDJ working with WinAllegro, but it's in the process of
>> being fixed I believe.
>
>I'm not aware of any serious problems with djgpp, RSXNTDJ and
>WinAllegro at the moment. If anybody does know of serious
>problems do let me know so that I can fix them. Of course if
>you have told me and I've forgotten, you'd better remind me...
I posted some time ago, something about the proof of crashability in
WinAllegro, it might have slipped past you, or by now it could be deleted
:-)
If you would like it I will mail you what I created, a 12k Zip file, with
some text, source code, and a pre-compiled program that does crash.
>I can't comment on using Winsock from RSXNTDJ though, because
>I've never tried it, but Doug Gale has posted pointers to his
>patch to make the MSSDK work properly with RSXNTDJ, so if you
>always do what he says you'll probably be fine.
I have tried it, and it does work, although with WinAllegro you will have to
write your own text I/O routines in order to get a host name and port in, as
well as a message to send I guess.
Doug Gale's patch is a necessity for this, and there is a section at the
Game Programming Megasite (One of the links to it is off the allegro page I
believe) about multiplayer gaming, and a guide on how to program WinSock.
You also need to link the winsock.DLL file, or make it into a library with
makelib (I'm not sure of the exact filename though).
Cya,
David Storey - Deathifier
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