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Mail Archives: djgpp/1998/10/04/07:35:25.1

From: "Deathifier" <storey AT tig DOT com DOT au>
Newsgroups: comp.os.msdos.djgpp
Subject: Which files to get to make RSXNTDJ work properly?
Date: Sun, 4 Oct 1998 20:35:46 +1000
Organization: The Internet Group Ltd
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Message-ID: <6v7j80$777$1@toto.tig.com.au>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hello all,
I'm trying to put TCP/IP support into a small game I am making, and I had a
look through the archives and it seemed that using RSXNTDJ would be the best
idea.  I have considered Libsockets, but it doesn't work with Winsock 2 yet,
so after downloading the rsxgj131.zip file twice (The first one was
corrupted), decompressing and the starting to make it useable, I ran into
needing the microsoft platform SDK for some header files, now they seem
pretty easy to get, microsoft has a nice big site full of them, except that
I have no idea which files I need!
The FTP directories in the help file RSXNTDJ.HLP point to places that are no
longer existant (Big supprise - Microsoft changes it's stuff all the time),
and microsoft has all these parts of the SDK available.
I've started the get the x86 build enviroment (Thinking it would have the
header files) and the x86 network module (Since I'm going to use TCP).

Now I would like someone to verify that these are the correct files, or if I
need others, and if I do need others can they tell me where they are (The
module name is fine), I've had problem after problem on my game (Well I'm
still learning) but up to now, with a little help from this newsgroup and
others, I've been able to break solve them fairly easily, but this seems to
be a big problem for everyone, does anyone have a good site out there on
what to do about TCP/IP and IPX support in a MS-DOS box under Win95/98/NT or
making Win32 applications with DJGPP in general?

Any help would be appreciated.

Thanks for your time,
David Storey.


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