Mail Archives: djgpp/1998/09/10/15:15:35
From: | cyber_s AT my-dejanews DOT com
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | BitMap Address
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Date: | Thu, 10 Sep 1998 18:08:22 GMT
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Organization: | Deja News - The Leader in Internet Discussion
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Lines: | 23
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Message-ID: | <6t94il$h2i$1@nnrp1.dejanews.com>
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NNTP-Posting-Host: | 155.83.190.204
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi all,
A guy I work with wants me to do the following:
" To optimize the project, I need this: every bitmap will be 128x128 pixels.
I need them to be packed in memory 4 of them in a 64K chunk. The first
bitmap in the group will be at a 64K aligned address, so that the 32bit
pointers will look like this in hex ( xxxx0000 - address of first pixel in
1'st bitmap) (xxxx0010 - address of first pixel in 2'nd bitmap) (xxxx1000
- address of first pixel in 3'rd bitmap) (yyyy0000 - address of first pixel
in 4'th bitmap) "
Is this even possible. The screen will be 640x480x8. So if I read my
documentation correctly, if we used 16, 24, or 32 bit, the bitmaps will not
be aligned in memory in the first place. We are using Allegro, but I can't
find anyway to load a bitmap at a specific address. So I would like to know
if the above is possible, and if it is, where should I start looking. I an
clue-less, Thanks
cyber_s
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