delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/08/27/19:04:59

From: "jakub" <marushka AT ozemail DOT com DOT au>
Newsgroups: comp.os.msdos.djgpp
Subject: lcc and directx newbie questions
Date: Thu, 27 Aug 1998 21:21:06 +1000
Organization: OzEmail Ltd.
Lines: 41
Message-ID: <6s3fhs$afu$1@reader1.reader.news.ozemail.net>
NNTP-Posting-Host: slsdn9p25.ozemail.com.au
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,

I've been trying to write a simple space-invaders type
shootemup for a while now.

I notice that graphic programs written with djgpp do not run
so well under win98 in a dos box. One of the major things that bugs
me now is that I have a very simple piece of code that draws a box
using mode 13h, the most basic vga mode. This box goes left to right
across the screen. In a dos box under win98 it sort of goes a bit jerky
every
few pixels, like it hits a wall and then keeps going. You can notice the
skip,
perhaps it is not 'so' major but it's certainly noticeable and annoying.
If I run the same program by rebooting to dos using cwsdpmi then it goes
fine.

So, I recently started thinking maybe I need to use directx. I found out
about
lcc-win32.

So for the point of my post :).. Can someone tell me if need to download the
directx
sdk or this lcc thing has directx builtin? I know there are some examples
that came
with it and they compiled fine, there was 2 games included.

Also since lcc-win32 is a 'c' only compiler where can i find some beginner
type
directx stuff which can be compiled with it?

I did a pretty thorough search today, and I couldn't find any pages dealing
with
this compiler.


--
------------------------------------------------------------------------



- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019