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Mail Archives: djgpp/1998/08/26/06:00:19

From: jdominy AT saturn DOT cs DOT unp DOT ac DOT za (James Dominy)
Newsgroups: comp.os.msdos.djgpp
Subject: Mouse drivers for DJGPP programs under win95
Date: 26 Aug 1998 09:54:18 GMT
Organization: CS and IS, Univ of Natal, PMB
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Message-ID: <904125256.452793@mars.cs.unp.ac.za>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hi,

I'm yet another amateur game programmer intent on releasing a game before my
190th birthday at the rate things are going. Anyway, I've been thinking
about a problem that win95 may cause for all those hapless people who only
bought into the whole computer era after win95 was released. Win95 needs no
mouse driver installed before it starts, or opens a dos box. Hence old DOS
apps that required a mouse driver no longer work with a mouse, unless the
user installs one themselves. In the interests of being nice to my fellow
programmers from bygone days, I don't particularly feel like finding a
'freeware' mouse driver to ship with my game and would really like to write
my own. Problem being, I need info on how to do this. Assuming I can
determine which port to read from (not too difficult really) I now need to
know what the values I get from the port mean. I've tried a simple loop to
display values indefinetly but a lot of the values are used repeatedly by
DIFFERENT actions with the mouse. ie: i get a 64 for 'both button one' down
and 'move left'

Anyone have any clue where I can hold of this kind of info?

All help appreciated, Many thanx
James Dominy

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