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Mail Archives: djgpp/1998/08/07/12:34:17

Reply-To: <arfa AT clara DOT net>
From: "Arthur" <arfa AT clara DOT net>
To: "DJGPP Mailing List" <djgpp AT delorie DOT com>
Subject: RE: should i bother learning asm?? or just learn dx?
Date: Fri, 7 Aug 1998 17:25:41 +0100
Message-ID: <000401bdc220$05238d80$944e08c3@arthur>
MIME-Version: 1.0
Importance: Normal
In-Reply-To: <35c89a70.1395680@newsreader.2xtreme.net>

> I just started reading The PC Assmbler Tutor and am wondering if it is
> going to be something I will really benefit from. My goal is to
> eventually right a 2d engine and climb from there. I also have Tricks
> Of The Game Programming Guru's which starts out with asm stuff. I am
> interested in your opinions. Thanks.

ASM is the cream of programming languages. It should be what you always aspire to.
However *alas* virtually no game nowadays is pure ASM. What you should do (or what
most people do) is get your game working in C/C++ and add processor-heavy features
(such as graphics) in ASM.

Remember always, no matter what anyone else says, that any language (including C)
will never be as fast as the same code in optimised ASM. It is just not possible.

So go, learn your ASM, and do us proud by programming a corker of a game.

James Arthur
jaa AT arfa DOT clara DOT net
ICQ#15054819

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