Mail Archives: djgpp/1998/08/01/18:17:12
*********** REPLY SEPARATOR ***********
On 98-08-01, at 19:36, Arthur wrote:
>> I think that most 3D API's have everything needed to write a good 3d game.
>> However I may be wrong... :)
>
>YOU WHAT?! Call yourself a programmer?
>
>Other things that are needed include talant, and a brain. These are things that about
>half the modern day 3D programmers are without.
What I wrote concerned only graphics. It's obvious that a game must be based on
a really good idea, programmer must be good at maths, physics, etc.
I realize it's not very ambitious.
>Trouble about APIs is that the more powerful they are, the less you have to program.
>If you can do 3D in software, not using any APIs *then* you're a programmer. And a
>game does NOT have to be 3D to be good.
Writing a win32 game (that uses 3D hardware) without any standard 3D API is like writing
DJGPP DOS program without libc.
Have you ever seen a game (that uses 3D hardware) which doesn't use 3D API? (like DirectX, Glide,
OpenGL) I haven't. And I'm sure there will ever be no such game. Besides, it's almost impossible
to write a faster 3D API than OpenGL, DirectX, Glide.
Pawel Kowalski
- Raw text -