delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/07/19/18:31:23

From: "Dan Goodman" <dog AT fcbob DOT demon DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Graphics level
Date: Sun, 19 Jul 1998 04:02:32 +0100
Message-ID: <900817302.2253.0.nnrp-04.9e989aee@news.demon.co.uk>
NNTP-Posting-Host: fcbob.demon.co.uk
Lines: 13
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Has anyone had any experience with writing allegro games at 640x480x16? I
was wondering if it would be possible to have this screen mode with a static
screen(i.e. not scrolling) with about 12 or so animated objects on top of it
(sized up to about 80x80 or so). If this isn't feasible for a P133 for
instance, I'll use 256 colours, and if this is necessary, does anyone have
any good tips for palette use, my previous attempts have been somewhat
wasteful (allocating each type of gfx (e.g. background, player sprite, enemy
sprite etc..) a certain colour range which it has to stick to).

Thanks all,
Dan


- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019