Mail Archives: djgpp/1998/07/09/14:31:36
From: | "Oliver Batchelor" <batch AT netaccess DOT co DOT nz>
|
Newsgroups: | comp.os.msdos.djgpp
|
Subject: | Blitting with bitmaps and putting compiled sprites.. speed ?
|
Date: | 9 Jul 1998 10:07:31 GMT
|
Organization: | The World's Usenet -- http://www.Supernews.com
|
Lines: | 17
|
Message-ID: | <01bdab21$2e115440$bf0562cb@default>
|
NNTP-Posting-Host: | 203.98.5.191
|
To: | djgpp AT delorie DOT com
|
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
|
Hello,
I am writing a tiled game with 32x32 tiles.
firstly what I want to know is, which is faster.
1) Making the tile bitmaps and using blit to put them onto the screen.
2 Making the tile comiled sprites and using draw_compiled_sprite to put
them onto the screen.
Secondly is page flipping with a virtual screen or double buffering with
normal memory.
Thanks for all the help I have been getting,
Oliver Batchelor
- Raw text -