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Mail Archives: djgpp/1998/07/09/14:31:36

From: "Oliver Batchelor" <batch AT netaccess DOT co DOT nz>
Newsgroups: comp.os.msdos.djgpp
Subject: Blitting with bitmaps and putting compiled sprites.. speed ?
Date: 9 Jul 1998 10:07:31 GMT
Organization: The World's Usenet -- http://www.Supernews.com
Lines: 17
Message-ID: <01bdab21$2e115440$bf0562cb@default>
NNTP-Posting-Host: 203.98.5.191
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Hello,

I am writing a tiled game with 32x32 tiles.

firstly what I want to know is, which is faster.

1) Making the tile bitmaps and using blit to put them onto the screen.

2 Making the tile comiled sprites and using draw_compiled_sprite to put
them onto the screen.

Secondly is page flipping with a virtual screen or double buffering with
normal memory.

Thanks for all the help I have been getting,

Oliver Batchelor

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