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Mail Archives: djgpp/1998/07/09/12:46:55

From: Endlisnis <s257m AT unb DOT ca>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Writing to a file.
Date: Thu, 9 Jul 1998 12:39:52 -0300
Organization: University of New Brunswick
Lines: 19
Message-ID: <Pine.SOL.3.96.980709122419.2993D-100000@sol.sun.csd.unb.ca>
References: <01bdaac9$dbe7ec80$bf0562cb AT default> <2FFF738A DOT 74A4 AT linetap DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Thu, 9 Jul 1998, nebo wrote:
->> Hello,
->> I am writing a map editor for a game I am making A rts game with tiles.
->> I have a big array of tiles.
->> eg. unsigned char map[100][100]
	If you are working in C++ you can use fstreams:

#include<fstream.h>

fstream File("filename.ext", ios::out|ios::binary);
File.write(map,sizeof(map));
//to write
fstream File("filename.ext", ios::out|ios::binary);
File.read(map,sizeof(map));
//to read

	Endlisnis
[I have a pyramid of wingyness]

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