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Mail Archives: djgpp/1998/06/28/14:31:41

From: Allens <allen DOT asjp AT cableol DOT co DOT uk>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 16 bit colour wiht DJGPP, graphics ??
Date: Sun, 28 Jun 1998 09:03:35 +0100
Organization: Cable Online
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Message-ID: <3595F8D7.4D22@cableol.co.uk>
References: <3595DD0D DOT 8FE86180 AT netaccess DOT co DOT nz>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Oliver Batchelor wrote:
> 
> Hello,
> I am writing a RPG game in Pascal but I was thinking that pascal is
> slower than C so I had a look at DGJPP.
> 
> What I need to know is that, are there any graphics libraries for DGJPP
> that support good frame rates and sprite drawing with 16 bit colour
> either for 320x200 or 640x480.
> 
> thanks,

Try allegro, a game programming library with sound, graphics, datfiles 
etc etc, available from 
ftp://ftp.demon.co.uk/pub/mirrors/simtel/gnu/djgpp/v2tk/allegro/

	Peter Allen

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