delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1998/06/23/13:01:54

Newsgroups: comp.os.msdos.djgpp
Distribution: world
From: cwalsh AT nf DOT sympatico DOT ca (Colin Walsh)
Organization: Celsius Software - http://celsius-software.hypermart.net
Subject: Speed of class access....
Reply-To: cwalsh AT nf DOT sympatico DOT ca
Message-ID: <358fdb1d.0@204.101.95.15>
Lines: 14
Date: Tue, 23 Jun 1998 16:49:07 GMT
NNTP-Posting-Host: 204.101.95.15
NNTP-Posting-Date: Tue, 23 Jun 1998 12:49:07 EDT
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm writing a 3D engine using DJGPP and I'm currently at the stage
where I could use some optimizations, and I've always heard that
C++ classes were slow in some way, and I happen to be using classes
for storing my 3D objects (meshes, triangles, texturemaps).
So, would it be in my best interests just to write some C helper
functions for managing these objects, or is the speed drop
negligible?

Thanks,
Colin Walsh
/"Its all fun and games until someone loses an eye...\
|Then it becomes Australian Rules Football!"         |
\email - cwalsh AT nf DOT sympatico DOT ca                      /

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019