Mail Archives: djgpp/1998/06/23/13:01:54
I'm writing a 3D engine using DJGPP and I'm currently at the stage
where I could use some optimizations, and I've always heard that
C++ classes were slow in some way, and I happen to be using classes
for storing my 3D objects (meshes, triangles, texturemaps).
So, would it be in my best interests just to write some C helper
functions for managing these objects, or is the speed drop
negligible?
Thanks,
Colin Walsh
/"Its all fun and games until someone loses an eye...\
|Then it becomes Australian Rules Football!" |
\email - cwalsh AT nf DOT sympatico DOT ca /
- Raw text -