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Mail Archives: djgpp/1998/06/22/16:30:49

Message-ID: <358EBE20.16185FAE@compmore.net>
Date: Mon, 22 Jun 1998 16:27:12 -0400
From: stdenis <stdenis AT compmore DOT net>
MIME-Version: 1.0
To: Arthur <arfa AT clara DOT net>
CC: DJGPP Mailing List <djgpp AT delorie DOT com>
Subject: Re: Best 3D Engine that uses Allegro?
References: <002a01bd9e14$4dbcdf40$f64d08c3 AT arthur>

> I would have thought that being the most processor intensive part of a game,
> the graphics would be written low level, with the rest of the code high
> level for ease of programming. That's how I'd do it anyway.
>
> I am forced to agree with you about the other stuff Allegro provides. Though
> I hate using libs, there are some features in Allegro which I am forced to
> use 'cos I can't do them myself :^(

Well the most important stuff in ALLEGRO is written in ASM.  The other stuff,
such as frame work, or loading wav/bmp/pcx data is in C.

tom

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