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Mail Archives: djgpp/1998/06/12/11:31:26

From: "Johnny P." <gimli AT interaccess DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: ala King's Quest.....
Date: Fri, 12 Jun 1998 10:12:27 -0500
Organization: The World's Usenet -- http://www.Supernews.com
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Message-ID: <6lrkk7$4is$1@supernews.com>
References: <6lq14s$3sb$1 AT news DOT cybernex DOT net> <1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

CpuKegel wrote in message
<1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com>...
>There are 2 ways.  First the new way which defines each object on

<SNIP>

>The second way is very old.  Just outline your objects with a certian
>color, and if that color collides with the ego, then it stops.
>But in 256 mode, the graphics of the game look primitive.


Couldn't you use a color index only for collision, and ignore it when
drawing the image?

>CPUKĘGEL®  FROM AOL.COM
>
>cpukegel AT aol DOT com

Johnny P.


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