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Mail Archives: djgpp/1998/06/07/19:00:58

From: yorka AT dlc DOT fi (aYk)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: 3dfx programming with DJGPP
Date: Sun, 07 Jun 1998 22:00:37 GMT
Organization: Majik
Lines: 27
Message-ID: <357d0d4c.3791660@news.dlc.fi>
References: <35725b49 DOT 2970004 AT news DOT teaser DOT fr> <6l7iad$l8t$2 AT news DOT bctel DOT net> <357b07e1 DOT 13300701 AT news DOT dlc DOT fi> <3578484A DOT 12895D60 AT hamburg DOT netsurf DOT de> <3578ce97 DOT 488801 AT news DOT teaser DOT fr>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

On Sat, 06 Jun 1998 05:09:09 GMT, jpdelprat AT teaser DOT fr (JP) wrote:

>Dennis Voss <dennis DOT voss AT hamburg DOT netsurf DOT de> wrote:
>
>>> >>Is there any way to write some programs using a 3dfx with DJGPP ?
>>> >
>>> >Yes, download ALLEGRO, it's a general game programming library for DJGPP.
>>> >It's so good a like it and I do all of my graphics code myself (for
>>> >practice, allegro would be faster).
>>> >
>>>
>>> Since when has Allegro supported 3dfx?
>>
>>It doesn't support any Voodoo chipset.
>>Get the Glide SDK from www.3dfx.com
>>
>
>
>I've already downloaded Glide SDK. My problem was that this sdk don't
>support DJGPP. The purpose of my message was to know if someone had
>found a solution to use this sdk witj DJGPP.
>

Well get yer thumb outta yer ass and port it, what can be so hard
about that :)

- aYk -

- Raw text -


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