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Mail Archives: djgpp/1998/05/12/20:47:37

From: qballlives AT aol DOT com (QBallLives)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: WATCOM or DJGPP
Lines: 25
Message-ID: <1998051222474800.SAA22432@ladder01.news.aol.com>
NNTP-Posting-Host: ladder01.news.aol.com
Date: 12 May 1998 22:47:47 GMT
Organization: AOL http://www.aol.com
References: <199805122023 DOT QAA05510 AT acmey DOT gatech DOT edu>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>
>I am trying to make a 3d engine which needs bottleneck speed. Which
>compiler would be better (WATCOM c++ 11.0 or DJGPP 2.8). I read somewhere
>that DJGPP and WATCOM are almost the same in optimization( except for
>pentium optimizations which PCGPC took care of). Just want to
>make sure if that's true.Thanks in advance.
>	
>
>

Bottleneck speed? hehe.. .just kidding...

I've not made anything with watcom... but I have seen demos that edge out the
same code built with djgpp, by a little anyways.... but then again... neither
was using all the compiler optimizations they could be....

djgpp is free though... 

Good luck!


Jim the loiterer
aloiterer AT juno DOT com
http://members.xoom.com/JimMcCue/index.htm
(Jim the loiterer's PC games, programming, & stuff...)

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