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Mail Archives: djgpp/1998/04/23/19:01:56

From: "Marco Kögler" <koegler AT uni-koblenz DOT de>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: about Quake2 src
Date: Thu, 23 Apr 1998 23:01:47 +0200
Organization: University Koblenz / CC
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Message-ID: <353FAC3B.73B8BED1@uni-koblenz.de>
References: <353D3106 DOT 72258309 AT lasalle DOT edu DOT co> <1998042310441100 DOT GAA12029 AT ladder01 DOT news DOT aol DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

QBallLives schrieb:
> 
> >
> >I have downloaded the source code for Quake2, but has someone idea for
> >making an executable from all that stuff that comes with no
> >organisation?
> >
> >
> >
> >
> 
> Actually, as I understand it... it's not a complete source (i.e.: the rendering
> engine isn't in it) At least that's what I was told....
> 
> Jim the loiterer
> aloiterer AT juno DOT com
> http://members.xoom.com/JimMcCue/index.htm

It's not the complete source, but a package designed to give those that
want to modify/create levels, etc... an understanding of how things
work. If I remember correctly, it had a bunch of routines starting with
'Q_', those where routines from their actual rendering engine. I also
believe that none of the AI stuff was available. So, 'Quake 2 Source'
doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably
better. BTW, why would ID Software themselves release the source for a
library they are licensing for BIG bucks?

Marco Koegler

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