Mail Archives: djgpp/1998/04/23/05:45:39
From: | Marco Koegler <koegler AT mailhost DOT uni-koblenz DOT de>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Vesa LFB under DJGPP ... NEAR or FAR
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Date: | Thu, 23 Apr 1998 10:37:39 +0200
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Organization: | Universitaet Koblenz, Germany.
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Lines: | 18
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Message-ID: | <353EFDD3.7E0D9D5A@informatik.uni-koblenz.de>
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NNTP-Posting-Host: | echo
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hi all!
OK, here's my little problem. I want to code some VESA routines for the
LFB modes. I'm currently at the following stage:
I can set the mode I want and draw around on the screen, blah blah blah
Very exciting indeed, but what I'm wondering is what approach to use for
my screen pointer. Should I use NEAR pointers or FAR? I think NEAR
pointers are VERY convinient to use, but what about memory protection?
Well, if someone has done something similar to this I'd appreciate some
suggestions.
Thanks,
Marco Koegler
koegler AT uni-koblenz DOT de
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