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Mail Archives: djgpp/1998/04/23/03:15:47

From: sams AT nbisrv DOT nbi DOT dk
Newsgroups: comp.os.msdos.djgpp
Subject: Re: DOS -> Win95
Message-ID: <1998Apr23.084309.4202@news.nbi.dk>
Date: 23 Apr 98 08:43:09 +0200
References: <353E2534 DOT 5A2FBC91 AT oregoncoast DOT com>
Organization: Niels Bohr Institute and Nordita, Copenhagen
Lines: 23
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

In article <353E2534 DOT 5A2FBC91 AT oregoncoast DOT com>, Rudy Gingles <spy AT oregoncoast DOT com> writes:

Somebody recently helped me with that: first pull your program into the 
desktop. Point to it and push the second/third mouse button and select 
properties-options-full_screen. Then it ought to work (provided it worked 
under DOS).
/thomas sams


> Hello,
>     Is it possible, in some way, to take a graphic game written in
> djgpp, and with little overhead convert it to a full-screen native Win95
> app? I like all the benefits and familiarity of working in dos with
> djgpp, but I'd like it to run more gracefully under Win95.
> 
> Rudy
> 
> --
> Rudy Gingles, Freedows Kernel Team Member
> mailto:spy AT oregoncoast DOT com
> http://www.oregoncoast.com/spy/
> 
> 

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