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Mail Archives: djgpp/1998/04/12/06:16:01

From: "Ricmk" <ricmk AT geocities DOT com>
Newsgroups: comp.os.msdos.djgpp
Subject: Which compiler switches give best results???
Date: 12 Apr 1998 10:09:59 GMT
Organization: Pacific Bell Internet Services
Lines: 6
Message-ID: <01bd65fa$b5ea4320$6c1daace@hmsbob>
NNTP-Posting-Host: ppp-206-170-29-108.wnck11.pacbell.net
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I am writing a 3D game which uses fixed/floating math, a lot of bitmap
blitting, tons of loops, and plays sounds on top of that.  I was wondering
which switches to use with the compiler to give the game the fastest frame
rate possible?  Any ideas?
	Thank you in advance
	RicMK

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