Mail Archives: djgpp/1998/04/02/02:47:25
I haven't seen the Wolfenstein code, but there isn't anything to prevent
16 bit code from compiling with a 32-bit compiler afaik. You may need
to rewrite code that is specific to 16-bit such as fixed number
routines, but this would be in the interest of efficiency -- the bitwise
routines should work the same. However, I have heard that the
Wolfenstein source as released was incomplete.
Adrian Francis wrote:
>
> With a lot of hard work! But why bother? It's old fashioned now.
>
> -ADRIAN-
>
> Gosack <dannyg AT manistee-isd DOT k12 DOT mi DOT us> wrote in article <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>...
> > How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack
> >
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