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Mail Archives: djgpp/1998/03/24/22:12:29

From: Vic <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: about .DXE
Date: Tue, 24 Mar 1998 18:48:39 +0200
Organization: Communications Accessibles Montreal, Quebec Canada
Lines: 21
Message-ID: <3517E3E7.5EE3@cam.org>
References: <3516558C DOT 895BB0D4 AT asim DOT lip6 DOT fr> <3517726D DOT 59E2B600 AT cenatls DOT cena DOT dgac DOT fr> <35178850 DOT AF49263B AT asim DOT lip6 DOT fr> <01bd56a8$87949cc0$7b48a5c6 AT technoid>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Luke Bishop wrote:
>         Yes, absolutely.  In case you are wondering, I myself write DLX.  (present
> tense - 3.0 is due out shortly.)
good :)
>         It allows a LOT more stuff than DXE.  It is a full dynamic linker, more
> powerful even than the MS DLL.
really?
>         In fact, interdependant libraries are supported (and work seamlessly if
> you use 3.0).
cool.
>         Any questions, feel free to write.
well, can you do this? have the main exe support some procedures, like
sound, draw_sprite, etc, and different c modules compiled in DLXs that
access those functions? Can I call functions from the DLX? and can I
call a DLX function from the EXE? Can I access the EXE's global vars
from a DLX and vice-versa?
Just wondering....
I'm wondering cause I wanted to do this warcraft like game and instead
of scripting for the engine
-- 
--> http://www.cam.org/~tudor <--

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