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Mail Archives: djgpp/1998/03/12/19:46:54

From: Anthony Salter <asalter AT wans DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Allegro: no_persp_project?
Date: Thu, 12 Mar 1998 17:28:59 -0600
Organization: Web America Networks
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Message-ID: <35086FBB.4661FD5D@wans.net>
NNTP-Posting-Host: usm-40-139.wans.net
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Anyone who has programmed 3D in DJGPP and Allegro knows about Allegro's
persp_project function.  This function takes a set of XYZ points and
projects them onto the 2D screen (quite well, I might add).

I'm currently writing a 3D isometric engine a la Dungeon Keeper,
Syndicate Wars, and Ultima IX (before it was turned into a 3D action
game).  Which means that I DON'T want to correct the perspective with
respect to the Z axis.  Anyone out there know a way to do this with
Allegro's current functions, or am I going to have to come up with a
no_persp_project?  (Which, naturally, I'll share with everyone once it
gets debugged).

Thanks.

Badman

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