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Mail Archives: djgpp/1998/03/03/16:04:34

From: garbage DOT collection AT dial DOT pipex DOT com (Richard Ward)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Allegro Sprite Routines (0/1)
Date: Tue, 03 Mar 1998 20:49:06 GMT
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References: <34f94059 DOT 6500569 AT news DOT dial DOT pipex DOT com> <etP9nGiR9GA DOT 171 AT upnetnews03>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Thanks A lot helped a great deal.

This is just the start of my next game which I have already programmed
on the Spectrum Z80 code and on the Acorn Archimedes in ARM Code.

Richard

On Mon, 2 Mar 1998 16:27:03 -0500, "DeHackEd" <Not DOT given AT out> wrote:

>Entry 0 is a palette, not a bitmap. Other than that, it's fine...  doesn't do
>much, but it works fine... set the sprites[0] to sprites[1] and it will work
>perfectly.

============================
rich DOT ward AT bigfoot DOT com
ICQ : 5267472

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