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Mail Archives: djgpp/1998/03/01/10:32:39

From: vinhk AT _nospammer_hotmail DOT com (VinN)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Platform/Shooting Games with Tile-based tech...
Date: Sun, 01 Mar 1998 14:43:41 GMT
Message-ID: <34f9729b.1547446@news.hknet.com>
References: <34f69168 DOT 1072766 AT news DOT hknet DOT com> <Pine DOT OSF DOT 3 DOT 96 DOT 980228164545 DOT 12233A-100000 AT alfa DOT ist DOT utl DOT pt>
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On Sat, 28 Feb 1998 16:50:17 +0100, Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
wrote:

>On Fri, 27 Feb 1998, VinN wrote:
>> 	But one thing I don't know how...? How can I check the player
>> (just like Mario) with the tile-map co-ordinate ? Is the player stand
>> on a block & player will fall down when there's nothing below it...?
>
>  you can see the source code of caveman, a platform game... follow
>allegro page links...
>
>> 	My tile-map graphics is 16 x 16, & the player is 32 x 32
>> (bigger or smaller). I want to write a platform or shooting game but
>> don't know how to check the tile-map attribute with the player's
>> bounding area...!
>
>
>  ...i am doing a shoot e'up game, at least trying... do you have tutorials
>about sprite animation, timers control, how to programming the
>interface and C++ games... programming stuff... caveman, the game designed
>with allegro is realy mess...
>
>by:  RCCo...
>   -------------------------------------------

I'm searching those tutorials too, I only can draw sprite in one
frame.(like ship can change to other sprite when U press UP or Down)
And many people said C++'s class programming can do the better
job, is it ? Can C do the same job ?

Sorry about my english, it's not my natural language.

Best regards,
VinN.

=Please remove _nospammer_ if reply by email=

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