Mail Archives: djgpp/1998/03/01/10:32:39
On Sat, 28 Feb 1998 16:50:17 +0100, Tron <l42794 AT alfa DOT ist DOT utl DOT pt>
wrote:
>On Fri, 27 Feb 1998, VinN wrote:
>> But one thing I don't know how...? How can I check the player
>> (just like Mario) with the tile-map co-ordinate ? Is the player stand
>> on a block & player will fall down when there's nothing below it...?
>
> you can see the source code of caveman, a platform game... follow
>allegro page links...
>
>> My tile-map graphics is 16 x 16, & the player is 32 x 32
>> (bigger or smaller). I want to write a platform or shooting game but
>> don't know how to check the tile-map attribute with the player's
>> bounding area...!
>
>
> ...i am doing a shoot e'up game, at least trying... do you have tutorials
>about sprite animation, timers control, how to programming the
>interface and C++ games... programming stuff... caveman, the game designed
>with allegro is realy mess...
>
>by: RCCo...
> -------------------------------------------
I'm searching those tutorials too, I only can draw sprite in one
frame.(like ship can change to other sprite when U press UP or Down)
And many people said C++'s class programming can do the better
job, is it ? Can C do the same job ?
Sorry about my english, it's not my natural language.
Best regards,
VinN.
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