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Mail Archives: djgpp/1998/02/26/04:45:23

From: Bjorn De Meyer <bgdmeyer AT eduserv2 DOT rug DOT ac DOT be>
Newsgroups: comp.os.msdos.djgpp
Subject: Faster than allegro?
Date: Thu, 26 Feb 1998 09:38:18 +0100
Organization: University of Ghent, Belgium
Lines: 29
Message-ID: <Pine.GSO.3.96.980226092936.8626B-100000@eduserv2.rug.ac.be>
Reply-To: Bjorn De Meyer <bgdmeyer AT eduserv2 DOT rug DOT ac DOT be>
NNTP-Posting-Host: eduserv2.rug.ac.be
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even
faster than the standard allegro function blit(). Such a function should
be able to clip the tiles. Also I could use a function to blit a 320x200
memory bitmap to the screen, again faster than Allegro can do. I already
get quite decent speeds with blit() on my pentium 100, but I'd like it to
go even faster... I've tried hacking up the blit() function a bit, but I
never got much speedup out of that. Also, using rle sprites didn't do
much good either, and I think compiled sprites are not so good as they
use a lot of memory (I need 500+ tiles in memory). 
I hope someone out there can help me with this. 
Thanks in advance.




Bjorn De Meyer.
Homepage: http//studwww.rug.ac.be/~bgdmeyer
E-mail: bjorn DOT demeyer AT rug DOT ac DOT be 
Chemistry student at RUG, option polymers.
Coordinator of the "Tales of Artah: First Sword" CRPG project.         
         
                Beyond everything, there is nothing...     
             

        
              
                                   
            

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