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From: | "STEVEN S. FALLS" <broadview AT earthlink DOT net> |
Newsgroups: | comp.os.msdos.djgpp |
Subject: | Fast Perspective Texture Mapping |
Date: | Thu, 19 Feb 1998 23:27:50 -0800 |
Organization: | EarthLink Network, Inc. |
Lines: | 12 |
Message-ID: | <34ED3075.55F2374D@earthlink.net> |
Reply-To: | broadview AT earthlink DOT net |
NNTP-Posting-Host: | 153.37.20.104 |
Mime-Version: | 1.0 |
To: | djgpp AT delorie DOT com |
DJ-Gateway: | from newsgroup comp.os.msdos.djgpp |
Hi, I am writing a 3d engine and I was woundering what the best alhroritm is for perspective texture mapping. The invers metod look pretty fast but it created some weird effects. (not just in my tests but in some other demos tests and games.) In exterme angles when you move the texture seem to wobel between the segments of the texture's U/z V/z are interpolated. I herd there was a fast accuret way to do it using a quadradic formula and bilinearly interpolating it. Any ideas? thanks, -Ardy http://home.earthlink.net/~broadview/
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