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Mail Archives: djgpp/1998/02/20/18:15:44

From: "STEVEN S. FALLS" <broadview AT earthlink DOT net>
Newsgroups: comp.os.msdos.djgpp
Subject: Fast Perspective Texture Mapping
Date: Thu, 19 Feb 1998 23:27:50 -0800
Organization: EarthLink Network, Inc.
Lines: 12
Message-ID: <34ED3075.55F2374D@earthlink.net>
Reply-To: broadview AT earthlink DOT net
NNTP-Posting-Host: 153.37.20.104
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

    Hi, I am writing a 3d engine and I was woundering what the best
alhroritm is for perspective texture mapping. The invers metod look
pretty fast but it created some weird effects. (not just in my tests but
in some other demos tests and games.) In exterme angles when you move
the texture seem to wobel between the segments of the texture's U/z V/z
are interpolated.
    I herd there was a fast accuret way to do it using a quadradic
formula and bilinearly interpolating it. Any ideas?
            thanks,
            -Ardy
            http://home.earthlink.net/~broadview/

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