Mail Archives: djgpp/1998/02/17/08:27:33
From: | "Matt" <guestm AT usa DOT netNOSPAM>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Scripting Language
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Date: | 16 Feb 1998 07:04:36 GMT
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Organization: | Magic Circle Software
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Lines: | 17
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Message-ID: | <01bd3a3e$3b75c840$572342d1@ghema.jaguarsystems.com>
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NNTP-Posting-Host: | usr16-9-9.jaguarsystems.com
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Hey all,
I am in the process of planning this game and have decided to add a
scripting language to help out in level creation. I want to be able to
attatch snippets of script to tiles on the map, enemies , whatever I feel
like. For instance, I want to be able to attach a script to a tile that
will, if the player steps on it, spawn a fireball coming from the adjacent
wall to create a trap, and so on. Anyway, I know how to tokenize the
script file, and have some ideas on how to go about the actual compiling
and executing of the script, but I was hoping someone out there has done
this and could give me some tips on how to run the script at game quality
speed. I know that it can be done, alot of games use scripts (Duke 3d,
Quake). Perhaps there is already a library out there to handle this?
thanks alot for your help,
-matt
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