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Mail Archives: djgpp/1998/02/17/05:25:57

From: Vic <tudor AT cam DOT org>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Scripting Language
Date: Mon, 16 Feb 1998 16:31:12 +0200
Organization: Communications Accessibles Montreal, Quebec Canada
Lines: 13
Message-ID: <34E84DB0.1F37@cam.org>
References: <01bd3a3e$3b75c840$572342d1 AT ghema DOT jaguarsystems DOT com>
NNTP-Posting-Host: dialup-519.hip.cam.org
Mime-Version: 1.0
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Matt wrote:
> 
> Hey all,
> 
> I am in the process of planning this game and have decided to add a
> scripting language to help out in level creation.  I want to be able to
> attatch snippets of script to tiles on the map, enemies , whatever I 
I've been thinking about the same thing for a while, and I like the idea
of dinamically loading compiled code using something like DLM or DLX
better. You can always check out python (www.python.org) if you want an
already built scripting language.
-- 
--> http://www.cam.org/~tudor <--

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