Mail Archives: djgpp/1998/02/17/05:25:57
From: | Vic <tudor AT cam DOT org>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Re: Scripting Language
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Date: | Mon, 16 Feb 1998 16:31:12 +0200
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Organization: | Communications Accessibles Montreal, Quebec Canada
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Lines: | 13
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Message-ID: | <34E84DB0.1F37@cam.org>
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References: | <01bd3a3e$3b75c840$572342d1 AT ghema DOT jaguarsystems DOT com>
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NNTP-Posting-Host: | dialup-519.hip.cam.org
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Matt wrote:
>
> Hey all,
>
> I am in the process of planning this game and have decided to add a
> scripting language to help out in level creation. I want to be able to
> attatch snippets of script to tiles on the map, enemies , whatever I
I've been thinking about the same thing for a while, and I like the idea
of dinamically loading compiled code using something like DLM or DLX
better. You can always check out python (www.python.org) if you want an
already built scripting language.
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