Mail Archives: djgpp/1998/02/17/03:40:21
From: | "Helix" <Talis AT Enix DOT net>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | Sprite movement?
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Date: | 16 Feb 1998 19:44:26 GMT
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Organization: | Computers & More Inc.
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Lines: | 16
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Message-ID: | <01bd3b2e$7c83f8c0$c151dece@stachowiak>
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NNTP-Posting-Host: | port193.compmore.net
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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Ok, lets see how accuratly I can describe this.
The problem is movement, when the character moves from one tile to the next
he still appears on the previous tile. Now normaly you would simply redraw
the previous tile over the character, I'm however constrained in that
respect. What I would need would be a method of "deleting" the previous
character without messing up the rest of the terrain, or maybe something
like a function that makes the previous bitmap or sprite transparent.
Color mode is 256 colours.
I've been at this for a long time and I would appreciate any help in this
respect.
My e-mail address is maciek AT compmore DOT net
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