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Mail Archives: djgpp/1998/02/17/01:46:52

From: qballlives AT aol DOT com (QBallLives)
Newsgroups: comp.os.msdos.djgpp
Subject: Re: Sprites
Date: 17 Feb 1998 06:39:26 GMT
Lines: 30
Message-ID: <19980217063901.BAA22538@ladder02.news.aol.com>
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Organization: AOL http://www.aol.com
References: <19980216205800 DOT PAA26619 AT ladder03 DOT news DOT aol DOT com>
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

>
>i've created some sprites in .bmp format. How do I get my game to access
>them?
>I've seen some people use .pcx files but I don't know how to create them. Any
>help would be greatly appreciated. 
>Thanks.
>
>
>
>
>

I don't know how far you are along with programming... but here are the
options...

Learn the bmp format (or snag some code that can load/read them)

you can get alot of file format specs at:
 http://www.perplexed.com/GPMega

  - or -

You can get the PCX loader code - AND - a paint program like NEOPAINT, or Paint
Shop Pro, that can do the converting for you...


Jim the loiterer
aloiterer AT juno DOT com
http://www.fortunecity.com/skyscraper/gigahertz/index.html

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