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Mail Archives: djgpp/1998/01/24/02:02:39

Message-Id: <199801240702.UAA24480@cirrostratus.netaccess.co.nz>
Comments: Authenticated sender is <chapmic5 AT pop3 DOT netaccess DOT co DOT nz>
From: "Richard Chappell" <chapmic5 AT cirrostratus DOT netaccess DOT co DOT nz>
To: djgpp AT delorie DOT com
Date: Sat, 24 Jan 1998 18:55:20 +0000
MIME-Version: 1.0
Subject: Programming Problems
Reply-to: Pixnaps AT netaccess DOT co DOT nz

In this message, I'll add '>' to the beginning of any line containing 
source code from my game.

Ok, this is in TC++ for Windows, not DJGPP, but I use DJGPP as 
well (for DOS games), and I thought you guys would probably be able 
to help me. My problem is, I'm making a 4-player Windows RPG game, 
and my Character structure is:

> struct Character
> {
> int  player;			 	// 1,2,3, or 4
> BOOL create;				// TRUE if character has been created
> BOOL alive;					// TRUE if character is alive
...[snipped]...
> int  stamina;	 			// stamina(health)
> char shield;		  		// wooden, copper, steel, or none
> char armour;		  		// leather, ringmail,chainmail, or none
> };

Soon afterwards in the game, I globally declare the players, and 
some other global variables, including:

> struct Character Player1,Player2,Player3,Player4,*ptrPLAYER;
> int TempDefence=0;
> int TempDamage=0;
> int PlayerTurn=1;

I have a function which creates the characters, and it includes the 
code:

>  Player1.alive=TRUE;
>  Player2.alive=TRUE;
>  Player3.alive=TRUE;
>  Player4.alive=TRUE;

Later on in the game, I have a function, for when the players fight a 
monster:

> void MonsterAttacks()
> {
> // find player with least stamina(health)
> if(Player1.stamina>Player2.stamina && Player2.alive)
> {
>  *ptrPLAYER=Player2;
> }
> else if(Player1.alive)
> {
>  *ptrPLAYER=Player1;
> }
> else if(Player2.alive)
> {
>  *ptrPLAYER=Player2;
> }
> else if(Player3.alive)
> {
>  *ptrPLAYER=Player3;
> }
> else
> {
>  *ptrPLAYER=Player4;
> }
> if(Player3.stamina<ptrPLAYER->stamina && Player3.alive)
> {
>  *ptrPLAYER=Player3;
> }
> if(Player4.stamina<ptrPLAYER->stamina && Player4.alive)
> {
>  *ptrPLAYER=Player4;
> }
> TempDefence+=ptrPLAYER->defence+ptrPLAYER->armour+ptrPLAYER->shield;
> TempDamage=CurrentMonster.damage-TempDefence;
>
> if(ptrPLAYER->player==2)			// instead of these next few lines, I wrote ptrPLAYER->stamina-=TempDamage;, but
> {
>  Player2.stamina-=TempDamage;		// the players stamina didnt change at all, so I had to change the code to this ...
> }
> else if(ptrPLAYER->player==1)
> {
>  Player1.stamina-=TempDamage;
> }
> else if(ptrPLAYER->player==3)
> {
>  Player3.stamina-=TempDamage;
> }
> else if(ptrPLAYER->player==4)
> {
>  Player4.stamina-=TempDamage;
> }
> TempDamage=TempDefence=0;
>  if(ptrPLAYER->stamina<1)
> {
>  MessageBox(GetFocus(),"One of the players has died!","Bad
>  Luck",MB_OK|MB_ICONEXCLAMATION); ptrPLAYER->alive=FALSE;
> } 
> return;

But the problem is... whenever I run the game, it stuffs up!
If I comment out any lines that have anything to do with the players 
being alive or not (eg replacing Player1.alive==TRUE; with 
// Player1.alive==TRUE;), the game works fine!

If you can help me, please do! And I apologize for sending a message 
that doesnt really have anything to do with DJGPP to this mailing 
list, but I thought that one of you might be able to help me.

Thanx for your time,
Richard

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