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Mail Archives: djgpp/1998/01/17/19:45:22

Message-ID: <34C15002.AC825327@usa.net>
From: "Howard Jay Johnson, Jr." <jay DOT johnson AT usa DOT net>
Organization: North Carolina State Univercity
MIME-Version: 1.0
Newsgroups: comp.os.msdos.djgpp
Subject: Re: quake sky
References: <69pj0h$91l$1 AT newsd-154 DOT iap DOT bryant DOT webtv DOT net>
Lines: 14
Date: Sun, 18 Jan 1998 00:42:20 GMT
NNTP-Posting-Host: usr8-dialup49.mix2.atlanta.mci.net
NNTP-Posting-Date: Sat, 17 Jan 1998 19:42:20 EST
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

You can use a system call and time().

Something like at the beginning of the game or at breaks in the action.

readup on "system" and "time" in time.h

That should get you going.

jayjohnson AT rocketmail DOT com

Jimi Hendrix wrote:

> How do I make quake's moving skies?  How would I make them sequenced
> that the sky runs off your computer clock; so when its 10:00 P.M. the
> sky is dark and when its 3:00 P.M. the sky is light?  Id that hard to
> do?
>
> P.S.  I have Allegro...would that help?
>
> Thanks
>
> Jim



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