delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/12/26/07:16:51

From: "Alexander" <syntaxlogic AT earthlink DOT net>
Newsgroups: comp.os.msdos.djgpp,rec.games.programmer
Subject: 8bit Bitmaps in HiColor using Allegro
Date: 26 Dec 1997 02:21:50 GMT
Organization: the Silver Screen
Lines: 8
Message-ID: <01bd11a5$09152a60$b9a42499@syntaxlogic.earthlink.net>
NNTP-Posting-Host: 153.36.164.185
To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

Is there a way to load 256 color bitmaps in hicolor without having to
convert them to 16bit color at loading time?  For example, if I wanted to
create a HiColor mapeditor that uses 256 color tiles, how would I create,
save, and load the tilesets and maps without losing their 8bit palette?
-- 
Alexander
syntaxlogic AT earthlink DOT net
http://home.earthlink.net/~syntaxlogic/

- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019