Mail Archives: djgpp/1997/12/15/23:15:22
From: | Dean Kusler <doughb0y AT juno DOT com>
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Newsgroups: | comp.os.msdos.djgpp
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Subject: | VESA 1.2 Problem
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Date: | Sat, 13 Dec 1997 11:25:00 -0600
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Organization: | DigiPhone Corporation, Bryan/College Station Texas 409-693-8885
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Lines: | 10
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Message-ID: | <3492C4EC.AD434EF0@juno.com>
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NNTP-Posting-Host: | usr04s35.myriad.net
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Mime-Version: | 1.0
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To: | djgpp AT delorie DOT com
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DJ-Gateway: | from newsgroup comp.os.msdos.djgpp
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I'll get to the point. I'm programming a game using VESA 1.2. I write
all of my graphics to a memory buffer, and copy them to the screen when
it's ready. My problem is, I can't afford to check every single pixel
for a change in bank. I need some kind of routine that will copy the
memory buffer to the screen as fast as possible, without having to do as
many tests for changing banks. Any help would be appriciated.
Fellow programmer,
Dean Kusler
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