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Mail Archives: djgpp/1997/12/10/20:19:37

Date: Wed, 10 Dec 1997 17:18:05 -0800 (PST)
Message-Id: <199712110118.RAA12552@adit.ap.net>
Mime-Version: 1.0
To: Joey Jojo Shabadoo <james AT manc DOT u-net DOT com>, djgpp AT delorie DOT com
From: Nate Eldredge <eldredge AT ap DOT net>
Subject: Re: Screen Offset register + Gravity Force

At 04:24  12/10/1997 +0000, Joey Jojo Shabadoo wrote:

>Well, to see how VIOLENTLY unoptimised I can write check out my
>version of Gravity Force so far (+source).  You can fly (2 players)
>and shoot.  Notice how the ships vanish near the top?  Double buffering
>would sort that out but how do I do a fast bulk mem copy in C++?
This might be really stupid, since my knowledge of C++ is scanty, but what's
wrong with `memcpy'?

>PS is it worth me the time of getting DJGPP?  Has it got an IDE?
>I'd like the 32bit code bit but TurboC++ 3 DOS is OK for now?
This is the wrong place to ask that if you want an unbiased answer! :)
Seriously, though, IMHO DJGPP is definitely worth getting. Yes, it has an
IDE; it's called RHIDE and is very similar to Borland's, except that it's
much better. Having used Turbo C once upon a time myself, I really like not
having to mess around with `near' and `far', and being able to use basically
as much memory as I could ever want. DJGPP's compiler optimizes much better
than Borland's... try it, you'll like it.

Nate Eldredge
eldredge AT ap DOT net



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