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Mail Archives: djgpp/1997/11/07/10:49:34

From: Victor jetten <jeten AT laon DOT inra DOT fr>
Newsgroups: comp.os.msdos.djgpp
Subject: Re: GRX22 or ALLEGRO?
Date: Fri, 07 Nov 1997 15:04:08 -0800
Organization: INRA
Lines: 31
Message-ID: <34639E68.2933651B@laon.inra.fr>
References: <34611431 DOT 3B2E AT hotmail DOT com>
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To: djgpp AT delorie DOT com
DJ-Gateway: from newsgroup comp.os.msdos.djgpp

SERVER1 AT hotmail DOT com wrote:

> Hi Everyone,
>
> I'm really new to graphics and stuff like that.  So, I have a
> quick question.  Should I use Allegro or Grx22 if I want to
> work with building rectangles, circles, lines, fonts...stuff
> like that?
>
> Any help is apreciated.  Thank you...
>
> Tim

Of cours the answer is "that depends":) The last version I worked with
was GRX20, so I'd have to try GRX22. Nevertheless comparing GRX20 with
Allegro I noticed that it was considerably slower in blitting bitmaps to
screen and some drawing functions! Another very positive thing is that
lots of people work with it so you find extra apps all the time.
Somebody is even going into DirectX for windows I saw :)  On the other
hand I found GRX20 very well structured (this is no implied critisism to
Allegro in any way and I never regret the change). So I f you want speed
and 3D stuff I'd suggest Allergo.

Another simple suggestion, keep your graphics routines in a seperate
file and make a bunch of defines that you use in the code, so you can
change easily if you decide to switch the graphics library.

hope this helps,
Victor


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