delorie.com/archives/browse.cgi   search  
Mail Archives: djgpp/1997/10/23/21:50:38

Date: Thu, 23 Oct 1997 14:51:43 +0500 (GMT)
From: Guillermo Porras <guporras AT calvin DOT univalle DOT edu DOT co>
To: djgpp AT delorie DOT com
Subject: Need Z-buffer tutorial
Message-ID: <Pine.GSO.3.96.971023144513.19770A-100000@calvin.univalle.edu.co>
MIME-Version: 1.0


Hi ,
I'm doing some 3d graphics routines,
And I've some tuts and docs about Z-buffer
but it all seems that they only work or are intended for
ORTOGONAL proyection, not perspective. (they just cut the Z coord.)
Are there some understandable tuts or docs, even C implementations
of a REal Z-Buffer algorithm, for perspective proyection.
Hey man I need them. 

Thanks
                    
                                    
                           ,     .|.
                          <@7   --O--    
                          cc'    '|`     
                          /Y)       
                          |/            
                    ______!\ ___-_-_-                                                                       


- Raw text -


  webmaster     delorie software   privacy  
  Copyright © 2019   by DJ Delorie     Updated Jul 2019